28 August 2022
SwiftUI is currently the new trend in the Apple development world. And I wanted to give it a try. I did. However, in this post, I explain why I went back to AppKit for The Untitled Project's authoring tools.
18 July 2022
As always, the bug was between the chair and the keyboard. In this post, I discuss the weird bug I encountered in my code with the counter-intuitive URL struct initializers of the Foundation framework.
19 March 2022
In my previous post, I introduced The Untitled Project as a project targeting only Apple platforms. This may sound strange. Obviously, using only Apple proprietary frameworks basically prevents you from releasing your apps and games anywhere else easily. Why would anyone make that choice in the first place? In this post, I'll talk about my reasons, other than personal preference.
15 January 2022
In 2021, I decided to learn Swift, SpriteKit and many of the other gaming-related Apple frameworks. That's how SKTetris was born. And now, I want to do something bigger. But I don't know what. Hence why, in this post, I call it The Untitled Project.
5 December 2021
Nihongo no Kana, my app designed to help beginners learn the basic japanese alphabets (hiragana and katakana), was initially released in May 2012. It was the days of the iPhone 4S, of the very first iPad Retina and of iOS 5. Fast forward to 2021. Many things have changed. Now is the time to move to Swift and SwiftUI. In this post, I discuss the challenges I faced and how I'm intending to proceed with the migration.