Discover everything about my personal works as a game dev, mostly on Apple platforms
04
Apr

2026

Building VGTunes

Building VGTunes
At the end of 2024, I was stuck in the mud with Swift's String Concurrency. After some time, I finally realized I needed a break from all that for a while. That "while" lasted almost 6 months and resulted in VGTunes. In this post, I will talk about the creation of my own video game music database website.
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13
Sep

2024

My First Experience With Godot

My First Experience With Godot
A few weeks ago was held the 2024 edition of the GMTK Game Jam. I participated and released a game. However, this year, I put up a complementary challenge: using the Godot game engine. In this post, I explain how this first experience went.
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12
Jul

2024

Releasing MFX

Releasing MFX
A few days ago, I released MFX, a PHP micro-framework I've been working on for the past 10 years. In this post, I will tell you the story of this project and how its 1.0 release has been received.
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11
Mar

2024

PlayDate with Visual Studio Code

PlayDate with Visual Studio Code
Spritekit isn't going away, but I wanted to see how difficult it would be to developer games for the PlayDate in C. Turns out, not many resources exist to do that with Visual Studio Code. In this post, I explain how to set up Visual Studio Code to build, run, and debug for the PlayDate Simulator.
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27
Aug

2023

Working With Fonts in SpriteKit

Working With Fonts in SpriteKit
Documentation for SpriteKit is sparse. Many parts of the framework are pretty obscure, with pretty much no information available out there. That’s the case for fonts. In this post, I explain how to work programmatically with fonts in SpriteKit.
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About Me

Senior Unity Developer at Alt Shift by day, hobbyist game dev the rest of the time, this devlog is all about my personal works.
Apple user for more than 15 years. Expect most projects here to be Apple-compatible only.

If you're looking for info about Alt Shift's commercial projects, check my Medium page, or Alt Shift social accounts.