13
Jan

2023

My 2023 Roadmap

My 2023 Roadmap
In this direct follow-up to my 2022 retrospective post, I will lay out my goals for the new year, regarding my projects and this website.
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08
Jan

2023

A Look Back at 2022

A Look Back at 2022
When I launched this website at the end of 2021, it wasn’t clear which way my projects would go. Some went way further than expected. Some have not moved an inch. In this post, I take a look at what's been done, now 2022 is in the rear-view mirror.
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22
Oct

2022

Managing SKView Render Resolution Through Content Scaling

Managing SKView Render Resolution Through Content Scaling
While working on the authoring tools for The Untitled Project, I realized that running the game at native Retina resolution was not possible on low-end GPUs. I needed a way to render the content of my SKView at a lower resolution. However, the documentation does not provide directions on this subject. In this post, I explain how I finally get to the solution and how to implement it.
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28
Aug

2022

Why I Quit Using SwiftUI

Why I Quit Using SwiftUI
SwiftUI is currently the new trend in the Apple development world. And I wanted to give it a try. I did. However, in this post, I explain why I went back to AppKit for The Untitled Project's authoring tools.
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18
Jul

2022

It's Not a Bug. It's a URL Feature

It's Not a Bug. It's a URL Feature
As always, the bug was between the chair and the keyboard. In this post, I discuss the weird bug I encountered in my code with the counter-intuitive URL struct initializers of the Foundation framework.
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About Me

Senior Unity Developer at Alt Shift by day, hobbyist game dev the rest of the time, this devlog is all about my personal works.
Apple user for more than 15 years. Expect most projects here to be Apple-compatible only.

If you're looking for info about Alt Shift's commercial projects, check my Medium page, or Alt Shift social accounts.