19
Mar
2023
SpriteKit is a 2D game engine, but its limitations make difficult working with specific designs, like pseudo 3D. Unfortunately, CiderKit, the SpriteKit-based game engine I'm working on, calls for more than what's available out of the box. In this post, I will discuss how I've implemented my own custom deferred lighting model within the constraints of SpriteKit.
12
Mar
2023
In its early days, Apple (and subsequently the Mac) was a big player in the gaming market. But as time went by, the global Apple market share in the personal computer segment plumeted. And so went its relevance with gaming. In this post, I discuss the issues Apple is facing in the desktop gaming market and potential solutions that in my humble opinion could improve the situation.
11
Feb
2023
I expect most macOS, iOS, or tvOS developers to use Xcode as their main development environment, especially if they're working with Swift. You can use other IDEs with other languages, like Xamarin or Unity for example, but that's not the "Apple way". This obviously also applies to anyone working with SpriteKit. In this post, I will detail what's good or wrong with Xcode support for SpriteKit.
13
Jan
2023
In this direct follow-up to my 2022 retrospective post, I will lay out my goals for the new year, regarding my projects and this website.
08
Jan
2023
When I launched this website at the end of 2021, it wasn’t clear which way my projects would go. Some went way further than expected. Some have not moved an inch. In this post, I take a look at what's been done, now 2022 is in the rear-view mirror.