While working on the authoring tools for The Untitled Project, I realized that running the game at native Retina resolution was not possible on low-end GPUs. I needed a way to render the content of my SKView at a lower resolution. However, the documentation does not provide directions on this subject. In this post, I explain how I finally get to the solution and how to implement it.
SwiftUI is currently the new trend in the Apple development world. And I wanted to give it a try. I did. However, in this post, I explain why I went back to AppKit for The Untitled Project's authoring tools.
As always, the bug was between the chair and the keyboard. In this post, I discuss the weird bug I encountered in my code with the counter-intuitive URL struct initializers of the Foundation framework.
In my previous post, I introduced The Untitled Project as a project targeting only Apple platforms. This may sound strange. Obviously, using only Apple proprietary frameworks basically prevents you from releasing your apps and games anywhere else easily. Why would anyone make that choice in the first place? In this post, I'll talk about my reasons, other than personal preference.
In 2021, I decided to learn Swift, SpriteKit and many of the other gaming-related Apple frameworks. That's how SKTetris was born. And now, I want to do something bigger. But I don't know what. Hence why, in this post, I call it The Untitled Project.